AI Insights · Timothy · March 2022
Top 5 Racing Games on Android in Sweden: Q1 2022
An overview of the top 5 racing games on Android in Sweden during Q1 2022, covering weekly downloads, revenue, and active user trends.
During the first quarter of 2022, the top racing games on Android in Sweden exhibited varied performances in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for these popular games.
CSR 2 Realistic Drag Racing by Zynga saw a decline in weekly revenue from around $2K in early January to approximately $900 by the end of March. Weekly downloads also decreased, starting at 576 in the first week of January and dropping to 206 by the last week of March. Active users followed a similar downward trend, peaking at 2.4K in early January and decreasing to 1.6K by the end of the quarter.
Mario Kart Tour by Nintendo Co., Ltd. experienced fluctuations in revenue, with peaks of $1.7K in early January and $1.4K in mid-March. Weekly downloads saw a steady decline from 1.8K to 679 over the quarter. Active users also decreased from 10.9K at the start of the year to 7.8K by the end of March.
Need for Speed™ No Limits by Electronic Arts showed varied revenue trends, starting at $938 in late December and fluctuating between $304 and $870 throughout the quarter. Weekly downloads saw minor variations, starting at 483 in late December and ending at 349 by the end of March. Active users remained relatively stable, starting at 2.1K and ending at 1.7K.
Asphalt Legends Unite by Gameloft SE had a notable peak in revenue of $913 in late January, with fluctuations throughout the rest of the quarter, ending at $508. Downloads were relatively stable, starting at 525 and ending at 275. Active users saw a slight decline from 1.4K to 1.1K over the quarter.
Real Racing 3 by Electronic Arts exhibited a consistent performance in downloads, maintaining a range of 460 to 466. Revenue showed some fluctuations, with a peak of $563 in late December and a low of $193 in mid-March, ending at $362. Active users remained fairly stable, starting at 2.6K and ending at 2.7K.
For more detailed insights and trends, visit Sensor Tower.